By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Phase 1 - Combat Missions Guides. Tenacity Down and 10 stacks of Armor Shred. Sith Assassin is here as a turn meter bot, once she gets into stealth she ignores protection, so using Ruthless Swiftness data disks she will boost the TM of your team constantly. Normally it will cycle between the different Kyrotech and Injector gear. All Combat Missions will require 15 Conquest Energy to start and will regenerate over time at 1 every 12 minutes. Whenever an Old Republic ally uses a Basic ability, they also deal True damage to all enemies, which can't be evaded. My team of a JMK (r8) lead with a Bad Batch (r5-7) crew minus Omega did it easily. If I get lucky enough to score a Nute from a Bronzium, I'll get back to you that is, unless I can grind him out in Arena after starring up Sidious. I've played the Death Star Empire, Galactic Challenge trying to get credit for the Gain Stealth 10 times with no luck. Units with this ability deal increased damage equal to the amount of energy present. Feats are broken into 3 major categories: Each Sector and Boss battle feat will reward a different amount of Keycards. There are many variations that have varying success against each other, but all variations will beat every other fleet in the game currently with a root of 9 Today I went 4-1 against them, ended the day at #2, but held #1 for most of it SWGOH Rank 1 Fleet Meta Report Based on 18610 Fleet Arena Teams by on January 25, 2021 January Bistan's U-wing. Rebel allies gain 50% Health Steal and can't be countered. In the event, you will lock in a difficulty and play multiple sectors while choosing a path of nodes that is comprised of enemies, data disks , and consumables . Sith (Maul) Like Ewoks: aren't built on debuffs, but have TM gain, nice damage, and can Daze all. For the third one, I used EP(L) Piett Tarkin Thrawn IPD. You can sub out a few members for some healers. Attackers gain Potency equal to 80% of their starting Potency (stacking). All stealthers are squishy. The big 3 in the team is Captain Phasma, First Order TIE Pilot (FOTP) and Kylo Ren. Deception, Hatred: Increases your armor rating by 30%. Gain Stealth for 2 turns and recover 40% Health. These items can be equipped and provide bonuses for the entire event. Whenever a unit takes damage, they gain 20% Critical Damage (stacking) until they score a critical hit. Increases Max Health, Max Protection, Offense, and Speed by 40%. I'm not sure what happens with targeting if the whole team is stealthed. Shadowy Dealings - Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. Centrum Bada nad Histori i Kultur Basenu Morza rdziemnego i Europy Poudniowo-Wschodniej im. Even with so many gaming contents, cascor has done excellent resource planning and understand the strategy of growing the roster while stay competitive with two accounts. Usually the rewards from the previous crate will already be included in the next crate. Hold the Line - Optional Movement Level 68 Option 3/3 - Grants 10 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 75%. Somehow, stealth =/= evade. Mark Chewie first, once he's dead Guard will go away from CLS and Han and you will be able to critically hit them. There are 10 tiers for each event that increase in difficulty, but players may only have to focus on one tier due to shared feat completion. It is very important to check available feats before starting battles to maximize keycards. A stealthy member of the Inquisitorious with an arsenal of tricks and weapons to surprise his opponent. All Bounty Hunter allies gain 9 stacks of. Currently Galactic Challenges is the only place to obtain slicing materials needed to slice mods from 6E to 6A. Gain Advantage 20 times HARD Gain Advantage 40 times 1 Disarmed Normal Win 5 battles with no Attackers in your squad All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn. Gain Stealth for 2 turns and recover 40% Health. Below is a list of possible teams you may encounter based on the Enemy Modifier. *Zeta* Wicket will have +40% critical damage while used on this team and 10% more critical damage for each stealthed ally. Keep an eye out for attacks from behind. For it to work you need to be able to stealth your healer otherwise it is not all that useful in pvp since your opponent will kill your healers first. Disruptive Droid Tank that Taunts and takes an extra turn before it is defeated, A ruthless crime boss who exerts his influence on others to control the flow of battle to support his criminal underworld and Hutt Cartel enforcers, Versatile Jawa Support who can detonate Thermal Detonators to inflict a large variety of status effects, Renowned Jedi Master that provides damage and support through a diverse set of abilities, Unique Jedi Tank who dispels debuffs from Old Republic allies and becomes more dangerous below full Health, Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Aggressive Jedi tank with devastating damage if left unchecked, Dark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine, A Nightsister witch who proactively defends her allies and inflicts enemies with Plague, Slippery Scoundrel Attacker who blinds her enemies. Players must defeat all 5 Sectors on Normal before they are allowed to do Hard. The Boss will dispel all debuffs on themselves at the start of their turn and gains 10% Turn Meter whenever they take damage. Restores 10% Stamina to the selected character. Evasive support character that Confuses foes and strengthens mixed-faction interplay with Translation. Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. So the First Order Team is very powerful, but lacks healing. For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally. Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns. Jump to:navigation, search. So if your heavy hitter or healer goes stealth, he won't get a turn for a while. Even with so many gaming contents, cascor has done excellent resource planning and understand the strategy of growing the roster while stay competitive with two accounts. Given the difficulty of the Sector 5 battles, using JMK was the key to making this an easy feat for me. The only problem is that when everyone is in stealth, no one is. and our The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. Galactic War and Mid-Tier Arena, Which Characters First? If Omega already had Stealth and an enemy has Zeroed In, she gains a stack of Target Practice. 25% / 50% / 75% depending on the rarity. Fearsome Attacker that applies AoE Damage Over Time, and crushes debuffed targets for extra turns This ability's Cooldown is reset whenever an ally unit is defeated. Gear 10: ~20,664 energy. I am still experimenting with it. Level 1 = Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns. It's anyone else having this issue? These modifiers are specific to each planet and will always be assigned as the Global Modifier in Galactic Challenges. Gain stealth? Clones? : r/SWGalaxyOfHeroes - Reddit This turns units like Jolee, Padm, and Imperial Troopers into monsters with crazy damage. For these feats, you will need the Ruthless Swiftness data disks as well as JKR and JKL. If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns. The event is separated into two difficulties, Normal and Hard, that determine the strength of the enemies that are encountered as well as the rewards that can be earned. Offers: Extra attacks, Turn Meter Gain, AoE Damage, Taunt, Single Target Damage, Healing Immunity. I advise you to use at least 2 of them, especially in the later sectors (sector 4/5). Whenever a Sith ally defeats an enemy, they gain. The enemy teams will be generated randomly for all players creating unique experiences and path decisions each event. At the end of every other turn, all units are inflicted with Damage Over Time until the end of battle, which can't be resisted. Thunderbolt Motor And Transmission, Out of desperation, I logged out, quit, restarted, and logged back in. Then, dispel all buffs on target enemy. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection. If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection, and other Imperial Trooper allies will instantly revive when defeated. Attempted it with JMK, Yoda, Shaak, C3PO, R2 and either killed the enemy too fast or ended up losing anyone that could generate stealth every time. You can also get this done with a mirror team (CLS, Han, Chewie, Chewpio, 3PO), or Nightsisters (Talzin, Asajj, Spirit, Daka, Zombie). I plan on filing a bug report. A few to take note of: Community News, Star Wars Galaxy of Heroes, Star Wars Galaxy of Heroes, SWGoH - Conquest, Star Wars Galaxy of Heroes, SWGOH - Territory Battles, Star Wars Galaxy of Heroes, SWGOH Characters, With the newRise of the Empire Territory Battle, Gaming-fans.com is once again providing a walkthrough for each Combat and Special Mission. Whenever a Mandalorian ally takes damage, all Mandalorian allies gain a stack of, Whenever an ally is revived, all other Nightsister allies gain. Versatile Support Droid that inflicts Burning and grants allies Stealth, Scoundrel turned Rebel sympathizer that helps her team deal area of effect damage, Ruthless Inquisitor Attacker that specializes in eliminating Jedi, Inspiring Jedi Leader with heightened reflexes, Elusive Sith Attacker with Stealth synergy, Cunning Scoundrel Attacker who assists his allies and gains ramping damage the longer he stays undercover, Offensive Droid who supports a Droid team with extra stats and debuffs the enemy team. Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. Princess for example I have her at 5 star fully geared for level and she has I think 6k hp and like 80 armor. The enemy that gets this buff is random, and when it falls on JTR or BB8 it's a lot harder to kill them, especially if they also get Lifeblood from Rey. This page was last edited on 29 April 2023, at 16:17. Then, use JKR to mark the clones - they can't drop below full health once GAS is standing, so you can hit them for as long as you want while you wait for GIdeon's special to come back. They take 3 spots though, so you can't have too many of those if you also want other bonuses. Enemies must be debuffed before the start of an attack to count progress. Like and subscribe for more Galactic conquest guides!0:00 Intro0:03 Finding Nest0:07 Mods Info0:30 Gain Stealth 60 times Auto SWGoH: Quick Tips for Success in Conquest 13 - February 2022 Beaufort County Employee Salaries, Each stim only increases stamina for one character per use and players can apply them from the squad select screen. Location: Squad Arena Shipments. There are currently two types of modifiers in Galactic Challenges: Planet (may also be referred to as Environmental) and Faction. Check out all of the SWGOH Abilities and Damage ranges for Star Wars, Galaxy of Heroes! Below are some quick tips to help you out in the May 2022 Conquest season (aka Conquest #16) in Star Wars Galaxy of Heroes where Darth Malgusis the prize in this the first of the three-part, three-month event. These fierce combatants and have been lying in wait (Enemies will start the battle with preloaded Turn Meter.). The scavenger can also have a chance to contain shards/blueprints for the exclusive unit but they are currently not available in the first run of the event so it is uncertain which store variation it may appear in, but it will only be appearing in Sector 5. They stack up, so you can use several of them to boost the leader further. The Inconceivable Adventures of Captain Archibald Dashing, the SWGOH: IMPS week 61: Imperial Tie Bomber Itachi Gaming. When an ally deals damage to an enemy, that enemy gains 8% turn meter and 3 damage over times, which cannot be resisted (This effect does not stack). He is a beast. In addition to feats, players will also receive 1 Keycard for each star they can earn in each battle. NOTICE: This is a new event for the game and some information may change as the developers adjust and modify it over the next few months. I know this is an unpopular opinion around here, but I had much more fun playing this conquest than the previous one (which basically consisted in finding a couple of deployable cooldown systems data disks, and then mindlessly using GMY and Vader to win every single battle). Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. The description for this disk reads: "when an enemy falls below 100% health, all allies gain 22% turn meter" (the actual number varies depending on which rarity you have, 22% is for the green one). Data Disks are equippable items that can only be collected from choosing to go to Data Disk Stockpile on the sector map. Summoned Separatist allies have +50% Speed, Max Health, and Max Protection, and damage they deal is increased by 50%. Stealthy support character that gives Translation to other Clone Troopers and applies Target Lock to enemies. At the start of battle, Old Republic allies gain 20% Tenacity for each Old Republic ally. If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. Gain Protection Up (15%) for 2 turns on receiving a critical hit. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game. An elusive Smuggler that uses her spice runner skills to help the Resistance. Always check the modifiers before starting battles. Each sector will consist of enemies at specific Gear or Relic Levels indicated in the table below. Then, Luke Taunts for 2 turns, which can't be copied, dispelled or prevented. The game allows players to collect characters from the prequel trilogy, Star Wars: The Clone Wars, Star Wars: The Bad Batch, Solo: A Star Wars Story, Tech has +25% Potency for each of his own stacks of Translation. Stealth's Characters (50 / 234) Last updated: Sort (Power) Filters Stealth 7 6 89% Jedi Master Kenobi 7 3 87% Darth Vader 8 2 93% Admiral Piett 7 2 85% C-3PO 8 1 92% General Kenobi 8 1 86% Grand Master Yoda 7 2 85% Shaak Ti 7 2 85% R2-D2 7 1 85% Eighth Brother 7 1 85% Second Sister 3 3 1 73% Mace Windu 5 2 76% Hermit Yoda 6 1 79% Count Dooku 5 1 Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. The major benefit is Tebo. Rebel allies gain 50% Health Steal and can't be countered. Have you also got Nute Gunray? Endless Ranks (Player): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 60% Health and Protection. Using TMR data disks will help you get to 700% here. Each Data Disks require different amounts of Data Capacity to equip and Players have a max of 12 Data Capacity for them to utilize. Attackers gain Potency equal to 40% of their starting Potency (stacking). It's clear there are many more team combinations that may now not be known but down the road, will be devastating, part of what makes this game good. One thing I notice is that stealthed heroes get REALLY slow when they stealth. Gain Stealth 10 times in Grand Arena That Might Leave a Mark Gain Offense Up 20 times in Grand Arena We'll Handle This Win a Grand Arena battle with 2 of the following Darth Maul, General Kenobi, and/or Qui-Gon Jinn Working More Closely From Now On - Gives Title "Criminal" If there is an Empire ally in the Leader slot, they gain +30% Max Health and Max Protection. If you want to do clones and stealth together, bad batch is exactly what you need. Attackers gain Potency equal to 60% of their starting Potency (stacking). There seems to be no boost to dodging attacks when your character is stealthed, unless there is somebody else on your team they can hit. Season 20 Feats, Rewards, and Other Info - Star Wars Galaxy of Heroes Equipment. Damage Ranges for SWGOH Characters. As a swgoh veteran player, cascor has played SWGOH since December 2015. So the First Order Team is very powerful, but lacks healing. This is WAI. The big 3 in the team is Captain Phasma, First Order TIE Pilot (FOTP) and Kylo Ren. At the start of battle all units gain the Volatile Energies ability. The whole strategy revolves around using Sith Trooper and Sith Assassin to stay at full turn meter at all times thanks to Ruthless Swiftness data disks. There are currently 3 types of Consumables and only one of each type can be used at one time. Each node will contain 3 random disks and players will only be able to choose one of them. Thermoregulate: Remove two stacks of Overheat and Frostbite from target ally. This Conquest is sure to be a popular one with Darth Malgus coming to the game as the prize, opened in-game no earlier than July 2022 at the end of Conquest 18. Darth Maul L, Tyrannus, Talon, Revan, DBastilla, all r5-7, all zetas. L50) Definitely going to play around with Teebo a bit more and see if this is viable or not. Phantom II What characters are the best for evading ten times and reducing 400 turn meter in the new galactic challenge? When an Imperial Trooper ally is revived, the ally in the Leader slot Taunts for 2 turns. Greef Karga. nute defense swgohuc berkeley undergraduate research grants. HAAT raid: very good for Phase 2. UPDATE: Thanks for the team recommendations, however, the bug persisted even after getting stealth well over 10 times. Stealth Team Star Wars Galaxy of Heroes Forums These values are just the base stats, and do not take into account defenses or buffs. You can also get the two feats done without Wat, using Thrawn(L), Vader, Piett, Gideon, and Sith Assassin. While cute, Logray can be deadly. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. For the no support unit feat, you can get it done with Vader(L), Malak, DRevan, Sith Assassin, and Sith Trooper. 2x Ruthless Swiftness, 2x Entrenched, 1x Offensive Buffs, 1x Defensive Buffs, 1x Health Recovery, 1x Decay: Turn Meter, 1x Stacking Offense. This effectively gives you the opportunity to transform most of your teams into Imperial Troopers. Thermoregulate: Remove two stacks of Overheat and Frostbite from target ally. This is where players can acquire Data Disks. Whenever a Droid ally damages an enemy with Target Lock, that ally recovers 10% Protection. Step 2: Topple AAT, gain Morale Bonuses, unload damage on AAT during the topple phase, BUT be sure to have positive status effects on ALL chars when you come out of the topple phase. This chance is reduced to 25% for bonus attacks beyond the first. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. These modifiers can be assigned to Player Modifier or Enemy Modifier in Galactic Challenges. Keep in mind that these are my personal preferences and that there might be other combinations that work well too. Final Text: Droid allies have +35% Defense, +35 Speed, and gain Spare Parts until the end of battle, which can't be copied, dispelled, or prevented. I hope this will help some of you reach max rewards for this Conquest event. Status Buff: Dispellable Yes Preventable Yes Copyable Yes Details. Completing Feats will reward Challenge Keycards which are used to determine the reward chest you will receive at the end of the event. Estimated Energy Spend/Days Required. SWGoH: Quick Tips for Success in Conquest 10 - November 2021 Follow us on Twitter! For the first feat, CLS(L) Han Chewie Chewpio 3PO will get it done, without needing any data disk. Average Stars. Offensive / defensive buffs + stacking offense / turn meter. All other Separatist allies gain half of these bonuses. My characters have definitely got stealth mode than 10 times, but the game refuses to register it. Data Disk Stockpile and Wandering Scavenger are special nodes that allow players to acquire items they can use to give bonuses to their own teams to help them progress further in the map. prof. Waldemara Cerana. At the start of the encounter, all the Player's units are inflicted with Healing Immunity for the duration of the battle, which cannot be dispelled or prevented. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Worthing High School Football Roster, Galactic Challenges was first added to the game as an Exhibition season. These modifiers are used to alter the battles by applying buffs, debuffs, new abilities, or special mechanics to each challenge. Whenever an Empire ally in the Leader slot uses a Special ability during their turn, all Empire allies increase the damage they deal by 10% until the end of the encounter, and then all other Empire allies are called to assist. Definitely going to play around with Teebo a bit more and see if this is viable or not. Rewards received are based on the number of Challenge Keycards you can collect during the event which are used to determine which Reward Crate you will get at the end of the event. The Geonosis: Separatist Might Territory Battle in SWGoH features four Phases which last 36 hours each. The enemy leader is immune to and destroy effects and can't fall below 1% Health while an ally is present. 1 Understand Buffs And De-buffs. Jeremy Gill (author) from Louisiana on September 08, 2020: Thanks, I'm glad most of the tips have held up over time (I'll try to update later). Damage Range: 18463 - 20405 Deal Special damage to all enemies. Every one of them. Darth Sidious. The full team is Thrawn(L), Vader, Wat, Malak, Shore, and Malak. The stacking offense disk will make you gain enough damage so that you don't get stuck on SLKR (without it, because you keep reducing his TM, he becomes invincible). Coup De Grce: On the next Special attack, deal true damage equal to 80% of the target's Max Health and dispel Coup De Grce from all Inquisitorius allies and dispel Fatigue from all enemies, Clan Loyalty: +1% Max Protection and counter chance, -1% damage penalty when assisting. Once a player commits there is no way to change their decisions. Your Future in SWGoH, Which Characters First? Rancor raid: very good with Teebo lead. Completing a feat at one tier will complete it for all previous tiers.Galactic Challenges is accessible from the Events Holotable starting at Player Level 60 and last for 3 days. When an ally deals damage to an enemy, that enemy gains 6.5% turn meter and 2 damage over times, which cannot be resisted (This effect does not stack). The purpose of Galaxy of Heroes Developer Tracker is to let you know what the development team is work on and what are the top issues that we are aware of. Deal Physical damage to target enemy. As a swgoh veteran player, cascor has played SWGOH since December 2015. Reason(s): Missing Conquest Pass, modifiers, data disks, easy mode, feats and rewards, Accumulative List of Data Disks from all Conquests, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Armor Plating Prototype Salvage, Mk 12 ArmaTek Tactical Data Prototype Salvage, Mk 12 ArmaTek Wrist Band Prototype Salvage, Mk 12 ArmaTek Cybernetics Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Official Forum: Galactic Conquest Details, Official Forum: Missing Shards from Wandering Scavenger 3-9-2021, https://swgoh.wiki/index.php?title=Conquest&oldid=39824.
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