This is a slightly modified version of the Illithid ability, in damage it is around the same value as cantrips but it is has a nice built in control effect tied to your spell save DC. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. If the creature succeeds the save, they become immune to this ritual permanently. The Tzakandi can hold its breath for 15 minutes. Each creature in that area must succeed on a DC 8 Intelligence saving throw or take 7 (2d8 - 2) psychic damage and be stunned for 1 minute. Other such creations include Neothelids (a tadpole that is never implanted in a host that grows unchecked until it is as gargantuan as a Purple Worm and, somehow, even more hungry) and the infamous Intellect Devourers (which made our list of 12 Monsters That Will Instantly Kill Your Characters).if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-mobile-leaderboard-2','ezslot_25',148,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-2-0'); With Mind Flayers being one of the original iconic monsters from the very earliest days of Dungeons & Dragons, there is no shortage of variations on these creatures. This item lets me cast a spell from the divination school, but I know that won't work with the Expert Divination feature because it isn't using a spell slot - this is not an attempt to power game, but to fit a theme. Your body is strangely resistant to the process of Ceremorphosis, but does not kill the tadpole within you either. As a scheming and purely evil intellect, the Elder Brain keeps very tight control over the entire colony that surrounds it. When the mind flayers kidnap a humanoid, sometimes, instead of eating their brain, they implant them with a tadpole. Unfortunately, Mind Flayers dont particularly care about treasure in that way. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. In this way, each individual Illithid is simply a small extension of the Elder Brains influence. This is considered a great honor in Mind Flayer society as all of the creatures knowledge is absorbed by the Elder Brain. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. Ambusher. Claw. This item is symbiotic living object. Once the hosts body has been completely taken over, the new Illithid spends the next twenty years growing and being educated in the colony. Illithids origins consisted of several ships known as Nautiloids. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Such a creature is feared in the Underdark, used as guards for Illithid outposts and cities. A Mind Flayer that primarily feeds on Elf brains will put more emphasis on wearing elaborate robes and behaving in a certain elegant manner. Most commonly, a Mind Flayer will stun its prey with a powerful blast of psychic energy. These types of ships are very rare, but can occassionally be found within the Far Realm, or the Astral Plane, piloted by any remaining Illithids. However, the Mind Flayers Mind Blast ability could potentially stun an entire party and directly lead to one or more characters dying. Since these events we have escaped and moved onto a new arc, but I remain very interested (both as a player and a character) in the living alien tadpole within my brain. The initial stages last for approximately a few hours as the tadpole begins eating away at the host's brain. Psychic Tadpole (5e Creature) - D&D Wiki - dandwiki.com There are only a few limitations on what cannot become a Ceremorph, or what would have a harder time to become one within the base lore of Dungeons and Dragons, but one may create their own reasoning for their existence, their purpose, and their strengths. Armor Class 15 (breastplate) Hit Points 127 (17d10 + 34) Speed 30 ft. Proficiency Bonus +4 . Its no wonder why these have been around so long! You still consume spell slots as normal, and any critical failures on spell attack rolls cause exhaustion due to the mental burden. Slam. Magic Resistance. Use the standard Elder Brain statblock found in Volo's Guide to Monsters. An Abolithid is a creation made from performing Ceremorphosis on an Aboleth, but is extremely rare, especially the older an Aboleth is. An Illithid is around the same height as a human, typically between 5'4" and 6'2", having humanoid shape and narrow build. The Abolithid regains spent legendary actions at the start of its turn. It is highly intelligent, and feared for its powerful psionic . Upon their death, the Mind Flayers body has its brain removed before being put into the spawning pool to be consumed by the Elder Brain. The Urophion can have up to six tendrils at a time. Sometimes, a Mind Flayer Colony achieves the unthinkable. While more in-depth information could be found in Volo's Guide to Monsters, a minor summary of Illithids is summed up within this supplement. It becomes awakened between levels 9 and 15, and achieves an exalted state between levels 16 and 20. If you roll a 20, the resulting Mind Flayer is considered an Ulitharid, and either adopts the Ulitharid statblock, or gains the Ulitharid Feat listed within this supplement. Some other creatures can undergo Ceremorphosis, such as Beholders, which become Mind Witnesses found in Volo's Guide to Monsters. The ship drops a bomb at a point directly below it. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. I get it, but it kind of feels like a gut punch to go through such a difficult fight only to receive nothing. The tadpole ate away the victim's brain matter and essentially replaced the brain, erasing all of the subject's personality and memory, but leaving the physical body alive and under the tadpole's control. Nevertheless, any and all information is of use to the Illithids and their pursuit of the Grand Design. The chuul can breathe air and water. Would love your thoughts, please comment. You harbor a wellspring of psionic energy within yourself. ()" (Tasha's Cauldron of Everything, p.66, Aberrant Origins: 5), Balance review for a homebrew magic item - Illithid Tadpole, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Illithids are all hermaphroditic, and as such, they do not have defined genders. Illithid (5e Class) - D&D Wiki Ranged Weapon Attack: +5 to hit, range 200/800 ft. (cant hit targets within 60 ft. of it), one target. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. In reality it means I ask the DM where I can go, and most likely means the group are dead and I am escaping to who cares where. While the tadpole is implanted you gain the following It seems to fit with the general advise on how vestiges increase in power at certain levels. First of all two non-combat spells at will is not that big of a deal, but you also included the 8th level spell Dominate Monster, so let's compare to something similar. Mind Flayers are capable of speech, but they primarily communicate telepathically. Ceremorphosis | Forgotten Realms Wiki | Fandom Learn more about Stack Overflow the company, and our products. These Illithids are able to mimic certain spells purely with their own psionic abilities. Some Mind Flayers (such as the Mind Flayer Psion variant in Volos Guide to Monsters) dedicate themselves entirely to refining their innate psionic abilities. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). Each floor has a circular opening an Illithid can levitate through, and other humanoids are usually kept on a lower floor, entirely dedicated to slaves. Grasping Tendrils. Psychic Drain (Costs 2 Actions). The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the Abolithid until the Abolithid dies or until it is on a different plane of existence from the target. Posted by Joab | Last updated May 11, 2021 | Monsters | 0. Hit: 7 (1d10 + 2) psychic damage. The Urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. NEOTHELID - 5e stats. Unlike other humanoid races, they do not reproduce via birth, and have no defined genders. Once a humanoid has fully transformed into a mind flayer, the original humanoid is dead and their body is destroyed. As a tadpole, Illithid only live for 10 years. A creature that touches the Abolithid or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. As a collective hivemind based on service to the Elder Brain, its no surprise that Mind Flayers are of lawful alignment. Mind Flayers are most immediately recognizable by their octopus-like head with stark, white eyes and four tentacles covering their mouth. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one. Of course, the experiments conducted by Mind Flayers have also led to the creation of additional creatures that adventurers should be wary of. Your energy is represented by your Psionic Energy dice which are all a d6. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The Mozgriken has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Extract Brain. Keep in mind, though, that a good Illithid would still need to eat brains. If attempting to decipher a Qualith inscription, a character could make an Intelligence check vs a DC based on how complex the thoughts in the inscription are. The target recognises you as the sender and can reply in a like manner. Zurkarkrus' Guide to Ceremorphosis: An Illithid Supplement - GM Binder A Ceremorph is known as a half-illithid, a creature that only inherits certain traits of an Illithid - but are by no means inheritly weaker than Illithids, purely due to the fact that a Ceremorph could be based off a powerful creature. Because of this, it would still be very wary of a Gith hunting party. (Possibly via political influence, sowing rumors of ancient magic/ruins that would appeal to intellectuals, or even just dropping an entire city into the Underdark). Over the years, these creatures have overrun the colony. Mind Flayer 5e - a guide to D&D illithids | Wargamer The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. At this stage, the tadpole's personality takes over the individual. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Tentacle. Innate Spellcasting. Gnome Cunning. Rogue Illithids are always in constant fear of their own kind, as well as their former masters; the Elder Brain. Mind Flayers largely stay within their tight-knit colonies and connected to the Elder Brain. This creature has the general form of an immature tadpole, with an egg-like, rounded body, stunted back legs, and the . Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. To add challenge to effective Long Rests and removing exhaustion, an Illithid may only gain Nourishment from brains. The process is successful if you roll three successes, and fails if you roll three fails. They're naturally powerful psions, and when fed a steady diet of humanoid brains they tend to exude a slick protective mucous coating. The warship can fire its ballistas (DMG, ch. Mind Flayers are very rarely encountered alone even though encountering multiple Mind Flayers at a single time is somewhat rare. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Paralyzing Slime. 121-122): Though the madcrafters of Thoon are no longer mind flayers, they have a similar life cycle. Tentacles. Your mental fortitude has become powerful enough to resist the thrall of the Elder Brains. The Mind Flayer is the standard Illithid found in Dungeons and Dragons, listed within the Monster Manual. Dreadnaughts tend to always have an Elder Brain on-board. Hit: 27 (5d10) bludgeoning damage. The Captain of a Nautiloid is usually either a high ranked Illithid, or a Ulitharid, usually one that has been bonded with an Elder Brain on board - or simply an independant Ulitharid leading their own colony.
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